Layout and viewports
Unreal Editor's basic layout is similar to that of different 3D content creation tools such as 3DS Max or blender in that there are multiple viewports. The controls on them however are different.
In the screenshot above the 3 viewports that are grey with a grid are the orthographic viewports (Top, Front, Side) and the 4th viewport with a box is perspective viewport. You can change what is shown in a view port by clicking on the buttons marked P,T,F,S above the view port (P for perspective, T for Top, F for front and S for side). You can change the size of each view port by moving your mouse pointer between them until it becomes a 2 headed arrow, click and drag. You can also change the basic layout using the view menu.
Navigation
In Perspective Viewport
rotate camera to left/right | left mouse button drag left/right |
move camera forward/backwards | left mouse button drag up/down or scroll mouse wheel fwd/backward |
"head turn" on camera (imagine that the camera is your head and you are moving it) | right mouse button drag |
move camera up/down/left/right | hold both mouse buttons and drag up/down/left/right |
In Orthographic Viewport
Move camera up/down/left/right | left or right mouse button drag up/down/left/right |
Zoom in/out | both mouse buttons drag up/down or scroll mouse wheel fwd/backward |
What to do when your editor acts funny
Sometimes your editor will have behaviours that are unwanted or things just don't work. You can reset your UI by doing the following:
- Close unreal and unreal ed.
- go to My Documents --> My Games --> Unreal Tournament 3-->UTGame-->Config folder
- Delete all *.ini files