Layout and viewports

Unreal Editor's basic layout is similar to that of different 3D content creation tools such as 3DS Max or blender in that there are multiple viewports. The controls on them however are different.

In the screenshot above the 3 viewports that are grey with a grid are the orthographic viewports (Top, Front, Side) and the 4th viewport with a box is perspective viewport. You can change what is shown in a view port by clicking on the buttons marked P,T,F,S above the view port (P for perspective, T for Top, F for front and S for side). You can change the size of each view port by moving your mouse pointer between them until it becomes a 2 headed arrow, click and drag. You can also change the basic layout using the view menu.

Navigation

In Perspective Viewport

rotate camera to left/right left mouse button drag left/right
move camera forward/backwards left mouse button drag up/down or scroll mouse wheel fwd/backward
"head turn" on camera (imagine that the camera is your head and you are moving it) right mouse button drag
move camera up/down/left/right hold both mouse buttons and drag up/down/left/right

In Orthographic Viewport

Move camera up/down/left/right left or right mouse button drag up/down/left/right
Zoom in/out both mouse buttons drag up/down or scroll mouse wheel fwd/backward

What to do when your editor acts funny

Sometimes your editor will have behaviours that are unwanted or things just don't work. You can reset your UI by doing the following:

  • Close unreal and unreal ed.
  • go to My Documents --> My Games --> Unreal Tournament 3-->UTGame-->Config folder
  • Delete all *.ini files