Game Development Fundamentals With UDK
Introduction
1.
Intro to Unreal Editor, Maps, and BSP
1.1.
Layout and Viewports
1.2.
Creating a Basic Level
1.3.
Content Browser
1.4.
Lab 1
2.
Importing Models, Kismet, and Matinee
2.1.
Importing Outside Content
2.2.
Lab 2
2.3.
Resources
3.
Landscapes
3.1.
Lab 3
4.
Introduction to Scripting
4.1.
Lecture Topics
4.2.
Tasks and Resources
4.3.
UnrealScript Basics
4.4.
Engine Events, Super, Debugging
4.5.
GameInfo, Map Association, WorldInfo, UTGame
4.6.
Lab 4 Part 1
4.7.
Lab 4 part 2
5.
HUD
5.1.
Lecture Topics
5.2.
Actor Intro
5.3.
Iterators, AllActors, Tracing
5.4.
UDK Characters, Controller, Pawn
5.5.
3D Math Basics, Vectors, Direction, Distance
5.6.
Input Binding Basics
5.7.
HUD & Canvas Intro
5.8.
Lab 5 - Canvas, Input, Vector Subtract
6.
Camera
6.1.
Lecture Topics
6.2.
Camera Basics
6.3.
Camera Control
6.4.
Lab 6 - Camera Manipulation
7.
Advanced Canvas, Basic Picking
7.1.
Lecture Topics
7.2.
Interface Classes
7.3.
Objects, Self
7.4.
PlayerInput
7.5.
PlayerController, Rotation, Firing
7.6.
Coding Editor Resources, Canvas, Texture2D
7.7.
Input Binding Advanced
7.8.
Lab 7 - Advanced Canvas, Basic Picking
8.
Collision, Inventory, Basic Weapons
8.1.
Lecture Topics
8.2.
Collision Basics
8.3.
Component Basics
8.4.
Useful Components
8.5.
Spawn Review
8.6.
Lab 8A - Collision, Inventory, Basic Weapons
8.7.
Lab 8B - Basic Weapons, Projectiles, Aiming
9.
AI, States, UTBot
9.1.
Tutorial Overview
10.
WIP - Advanced Weapons
10.1.
Lecture Topics
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Game Development Fundamentals With UDK
AI, States, UTBot