• Game Development Fundamentals With UDK
  • Introduction
  • 1. Intro to Unreal Editor, Maps, and BSP
    • 1.1. Layout and Viewports
    • 1.2. Creating a Basic Level
    • 1.3. Content Browser
    • 1.4. Lab 1
  • 2. Importing Models, Kismet, and Matinee
    • 2.1. Importing Outside Content
    • 2.2. Lab 2
    • 2.3. Resources
  • 3. Landscapes
    • 3.1. Lab 3
  • 4. Introduction to Scripting
    • 4.1. Lecture Topics
    • 4.2. Tasks and Resources
    • 4.3. UnrealScript Basics
    • 4.4. Engine Events, Super, Debugging
    • 4.5. GameInfo, Map Association, WorldInfo, UTGame
    • 4.6. Lab 4 Part 1
    • 4.7. Lab 4 part 2
  • 5. HUD
    • 5.1. Lecture Topics
    • 5.2. Actor Intro
    • 5.3. Iterators, AllActors, Tracing
    • 5.4. UDK Characters, Controller, Pawn
    • 5.5. 3D Math Basics, Vectors, Direction, Distance
    • 5.6. Input Binding Basics
    • 5.7. HUD & Canvas Intro
    • 5.8. Lab 5 - Canvas, Input, Vector Subtract
  • 6. Camera
    • 6.1. Lecture Topics
    • 6.2. Camera Basics
    • 6.3. Camera Control
    • 6.4. Lab 6 - Camera Manipulation
  • 7. Advanced Canvas, Basic Picking
    • 7.1. Lecture Topics
    • 7.2. Interface Classes
    • 7.3. Objects, Self
    • 7.4. PlayerInput
    • 7.5. PlayerController, Rotation, Firing
    • 7.6. Coding Editor Resources, Canvas, Texture2D
    • 7.7. Input Binding Advanced
    • 7.8. Lab 7 - Advanced Canvas, Basic Picking
  • 8. Collision, Inventory, Basic Weapons
    • 8.1. Lecture Topics
    • 8.2. Collision Basics
    • 8.3. Component Basics
    • 8.4. Useful Components
    • 8.5. Spawn Review
    • 8.6. Lab 8A - Collision, Inventory, Basic Weapons
    • 8.7. Lab 8B - Basic Weapons, Projectiles, Aiming
  • 9. AI, States, UTBot
    • 9.1. Tutorial Overview
  • 10. WIP - Advanced Weapons
    • 10.1. Lecture Topics
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Game Development Fundamentals With UDK